Amplify
Interactive Public Engagement Activity for Children
Problem
The Psychosis Research Group was nominated by the university to design a public engagement activity to explain the science of psychosis to 8–12-year-olds. But as psychosis is a sensitive and often misunderstood topic, we needed to find a way to explain it without causing confusion or distress.
Goal
To create a safe, engaging, and age-appropriate experience that helps children understand how the brain interprets the world, including how perception can sometimes be surprising or different.
Solution
We developed Guppy’s Brain Fayre Story Game; an interactive digital story animation that uses illusions and playful dialogue to help kids explore how the brain interprets reality. It introduces the science behind perception in a gentle, imaginative, and trauma-informed way.
Company
Psychosis Research Group at University of Glasgow
Role(s)
UX Designer/ Illustrator
Team
UX Designer/ Illustrator
2 Research Assistants (Mental Health & Wellbeing)
Professor of Clinical Psychology
Professor of Psychological Therapy
Methods
Trauma-informed design thinking
Co-design and lived experience feedback
User-centred design for children
Prototyping and iteration
Storytelling as an educational tool
Live public presentation and facilitation
Deliverables
Illusion research
Co-design feedback summary
Storyboard and user flow
Narrative script and voiceover dialogue
Animations
Prototypes
Interactive website
Activity concept plan and presentation materials
Risk assessment documentation
Tools
Notion
Figjam
Figma
Adobe Photoshop and Illustrator
Audacity
Canva
Framer
Timeline
20 days
UX/ UI Design
Inclusive Design
Mental Health Education
Full case study coming soon…
A detailed walkthrough of the full user-centred design process, including visuals, testing insights, and documentation highlights, will be added soon
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